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Mech-Occult


Role: Solo Developer

Description: In the wake of a catastrophic containment breach at a top-secret military facility, unknowable horrors have been unleashed from the void. In Mech-Occult, a fast-paced isometric arena shooter, players control humanity's last, unlikely hope: a lone "Cleaner Droid." The mission is a desperate race against time to battle through desolate corridors, survive relentless waves of grotesque entities, and seal the breach before it consumes the world. This is a solo passion project currently in active development.

  • Intense Isometric Combat: Engage in frantic, top-down arena shooter action against overwhelming hordes of otherworldly monsters.
  • Wave-Based Survival: Test your skills and reflexes against increasingly difficult waves of enemies that demand quick thinking and stategic postioning.
  • Playable Demo Available: A public demo offers a direct, hands-on preview of the core gameplay loop and the game's intense action.

As the sole creator of Mech-Occult, this project is a rewarding journey of comprehensive skill development. I am responsible for all aspects of its creation, from the initial concept and game design to C# programming, enemy AI, and the implementation of all core gameplay mechanics. Development is ongoing as I continue to build out new features, content, and visual elements to fully realize the game's vision.