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Myles Gillard

Video Game & Software Developer


Building engaging worlds and intuitive software, from concept to code.

As a video game and software developer from Sydney with nearly a decade of product design and programming experience, I bridge the gap between creative vision and technical execution. My passion lies in the entire development lifecycle, from initial design to final deployment across multiple platforms.

My core technical expertise lies in C# and the .NET framework, complemented by extensive experience in a variety of languages and technologies essential for modern development:

  • Primary Languages: C#, C/C++
  • Web & Scripting: Python, JavaScript, HTML, CSS, Jinja2
  • Engines & Frameworks: .NET, Django, Flask, Unity, Unreal
  • Tools: Git, Perforce, Maya, Blender, Photoshop, GIMP, Krita
  • Platforms: PC, Mobile, Web, VR/AR

Throughout my career, I've thrived on the unique challenges each project presents. This has allowed me to continuously refine my skills, adapt to new pipelines, and excel as a collaborative team member. I am driven by the challenge of creating memorable and engaging experiences for users.

I'm always excited to connect and build the next great thing. Follow my journey and feel free to connect with me on my socials!

Asset Organiser 1.0

A custom Unity editor tool designed to enforce project organisational standards and streamline development by eliminating tedious manual asset sorting.

C# UXML USS Unity 2022
IMG HERE

Mech-Occult

An isometric, wave-based arena shooter

C# Blender GIMP Krita Unity 2022
IMG HERE

Mystic Matches

A fantasy-themed card matching game

C# Blender GIMP Krita Unity 2022
IMG HERE

Velocity VR

A survival horror VR game designed for the HTC Vive

C++ Maya Adobe Photoshop ZBrush Unreal Engine 4
IMG HERE

Experience

My passion for development began at young age during a holiday game development course, and I have since cultivated 8 years of hands-on experience across the entire development lifecycle. My formal education includes a year of immersive experience in two simulated agile studio environments. I have a proven ability to adapt and learn, with a portfolio of personal projects spanning diverse languages, frameworks, and technologies.

Please view my resume below for a full history of my employment and education.